UE的 BuildID不一致解决方法

手动修改:

如果无法启动,请修改一下
插件里面的里面的modules的 BuildId:
如下:
路径:SimpleXXXXXX\Binaries\Win64\UnrealEditor.modules
或者是
路径:SimpleXXXXXX\Binaries\Win64\UnrealEditor-Win64-DebugGame.modules
//里面的内容
{
"BuildId": "6d111153-0474-45c2-8f4f-702ac5c195e3",
"Modules":
{
"SimpleXXXXX": "UnrealEditor-SimpleXXXXX.dll",
"SimpleXXXXXXXSubSystem": "UnrealEditor-SimpleXXXXXSubSystem.dll"
}
}

注意:将BuildID修改为你的引擎的BuiildID.
可以参考引擎的BuildID路径:
路径:{你的引擎的路径}\Engine\Binaries\Win64\UnrealEditor.modules

修改完成后,便可以打开。

通过工具修改:

打开BuilderID.bat里面, 把里面的引擎根目录修改成自己的引擎的根目录:

%~dp0Engine\Binaries\Win64\SimpleRENZHAIProgram.exe -ProgramProtocol=UNIFY_MODULES -IncludeSuffix=.modules -Pause=true -EngineRoot=D:\UnrealEngine-5.2\UnrealEngine-5.2\Engine -FindPath=D:\UnrealEngine-5.2\UnrealEngine-5.2\Engine\Plugins&&D:\UnrealEngine-5.2\UnrealEngine-5.2\Engine\Binaries\Win64
pause

工具下载地址:SimpleRENZHAIAIProgram

《“UE的 BuildID不一致解决方法”》 有 15 条评论

  1. x597351889说道:

    更改路径之后 启用 报错! 不知道咋解决,能看下啥问题吗?
    LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
    LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
    LogSimpleRENZHAIProgram: Display: Welcome to the RENZHAI AI Program.
    LogSimpleRENZHAIProgram: Error: -OutDirFileNamePath= was not found value
    LogSimpleRENZHAIProgram: Error: -Encoded= was not found value
    LogSimpleRENZHAIProgram: Error: -Except= was not found value
    LogSimpleRENZHAIProgram: Display: Start UnifyModules.
    LogSimpleRENZHAIProgram: Error: BuildId =

  2. […] UE的 BuildID不一致解决方法 – 人宅学院 (renzhai.net) […]

  3. bobilu说道:

    你好,我也出现了上面的人出现的问题,我用在4.27以及5.3 都是一样的问题。这个怎么解决啊?

  4. shengxiaowei说道:

    大佬 buildID 手动修改 成引擎的buildID了 vs编译还是报错
    错误 LNK1181 无法打开输入文件“..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEditor.lib” TestHotUpdate
    环境:vs2019 UE5.2 插件 SimpleHotUpdate5.2 工程 TestHotUpdate5.2
    除了buildID啥都没改 还是打不开

  5. shengxiaowei说道:

    使用打开方式:
    ① 非原始工程切换为非编译版本 ;.Uproject 需要simple插件 置false,然后就能成功编译;
    ② 编译好后,再把插件 buildID改下,把编译好的simple插件拷贝到Marketplae文件夹
    ③ .Uproject 需要simple插件 置true 就能正常打开工程了

  6. zym说道:

    已启动生成…
    1>—— 已启动生成: 项目: AIPeople, 配置: Development_Editor x64 ——
    1>Running UnrealBuildTool: dotnet “..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” AIPeopleEditor Win64 Development -Project=”E:\zym\AIPeople\AIPeople.uproject” -WaitMutex -FromMsBuild
    1>Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt
    1>Creating makefile for AIPeopleEditor (no existing makefile)
    1>Could not find definition for module ‘SimpleAlibabaCloudVoice’, (referenced via default plugins -> SimpleAlibabaCloudVoice.uplugin)
    1>F:\VS2019\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: 命令“F:\UE_5.1\Engine\Build\BatchFiles\Build.bat AIPeopleEditor Win64 Development -Project=”E:\zym\AIPeople\AIPeople.uproject” -WaitMutex -FromMsBuild”已退出,代码为 6。
    1>已完成生成项目“AIPeople.vcxproj”的操作 – 失败。
    ========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========

  7. zym说道:

    UnrealEditor.exe – 无法找到入口
    —————————
    无法定位程序输入点 ?BasicLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ 于动态链接库 E:\zym\AIPeople\Plugins\SimpleAlibabaCloudVoice\SimpleAlibabaCloudVoice\Binaries\Win64\UnrealEditor-SimpleAlibabaCloudVoice.dll 上。
    —————————
    确定
    —————————

  8. cozihood说道:

    UnrealEditor.exe-无法找到入口
    无法定位程序输入点?5taticClass@UObject@@SAPEAVUClass@@XZ 于动态链接库H:\UnrealEngine\UE 5.3\Engine\Plugins\simpleBiliBiliOpenPlatform\simpleBiliBiliOpenPlatform,Binaries\Win64\UnrealEditor-SimpleBiliBiliOpenPlatform.dll 上.

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